Spotify's mission is clear: "to help people listen to whatever music they want, whenever they want, wherever they want—in a completely legal and accessible way." Spotify is the group leader as a streaming music service, and it wants to stay that way. For this reason, they want to improve engagement and retention in the app.
The solution is to expand on Spotify's social capabilities with a report in the dashboard. It's essential to define the best way forward by understanding the users' needs and having a prototype of the new feature(s) integrated seamlessly within the rest of the app.
Role
UX/UI Designer
Duration
75 hours
Tools
Figma, Adobe Illustrator, Adobe Photoshop
Identify the demographics of music streaming services.
Understand current market trends
Determine Spotify’s competitors and their strengths/weaknesses
Determine users’ frustrations/motivations/needs/goals
Understand users’ experience with Spotify’s social capabilities
SECONDARY RESEARCH: MARKET ANALYSIS, COMPETITOR ANALYSIS, PRIMARY RESEARCH: USER INTERVIEW.
I started off the project with research to understand and gain insight into the frustrations and needs of the users. I summarized essential points from the gathered collection of data and statistics related to the research goals/topic for more insights:
Next, I moved on to competitor analysis to identify Spotify’s competitors and determine their strengths, weaknesses, similarities, and differences to understand how existing services affect the market.
Based on my secondary research, I created provisional personas to consider who might make up Spotify’s customer base. It helped me to focused on the question I wanted to ask in interviews.
To gain qualitative data about users’ goals, needs, frustrations, and motivations, I conducted user interviews on users that fit the demographics from market research. I completed interviews with five different interview participants. Three are female, and two are male and fall between ages 24 to 40. All are Spotify Premium users.
Below are some of the exciting findings from the interview:
EMPATHY MAP, PRIMARY PERSONA, POV + HMW STATEMENTS, BRAINSTORMING
After completing interviews, I gathered and organised all information to look for insights. I wrote down responses on sticky notes and mapped them out into says, does, thinking and feeling. This method allowed me to discover trends and patterns from which I was able to draw insights and discover the needs of my users.
Needs
Based on gathered research, combined with insights from an empathy map, I created a persona that represents Spotify's key audience segment.
Using my persona's goals and needs, I develop Point of View statements and translated them into How Might We questions. This allowed me to define the problem before thinking about solutions.
PROJECT GOALS MAPPING, PRODUCT ROADMAP, SITE MAPPING, USER FLOW MAP
After a short brainstorming session, I compared initial business goals with the user's goals to identify commonalities. This helped me to focus on the features that satisfy both business and user.
After that, I created a product roadmap outlining features and metrics. This helped me organize my thoughts and prioritize what features to focus on.
From the surveys and interviews, I concluded that users are super attentive about the artists and songs they listen to and would like to have absolute control of knowing which artists, songs, and albums they listen to, followed by Spotify's standard of recommendations weekly, monthly and yearly.
In addition, users love discovering new music to have access to the « new » most listened to music.
Another thing I noticed was that most users find it challenging to define their favorite music style, and Spotify doesn't help in that sense. Another proposal would be to implement a timeline tag on the dashboard to indicate the most listened-to music styles.
Many many users were also unable to inform me in the interview when they listened to songs the most, so I decided to add this new Listening Clock utility, it will help the user to know the times when they are most active in Spotify, a similar strategy that Instagram already does it for example.
Features: Top Music, Listening Statistics, Your News, Tag Timeline, Listening Clock
After outlining the features and priorities in the product roadmap, I created a site map outlining Spotify's current app and incorporated the social elements I designed.
Simulating the flow a user follows to achieve a main task on the website, I focused on smaller processes needed for the main task and was able to outline the key screens required by the new feature.
SKETCHING, WIREFRAMING IN ADOBE XD
Before going digital, I sketched out the key screens necessary for fulfilling the tasks in our user flow. Sketching first allowed me to brainstorm different ideas on how to design different screens effectively. Below are the final sketches that I intend to use when moving into digital wireframing.
In order to have a reference of how I would like the final prototype to look like, I gathered pins in Pinterest that I think would best suit the brand's vision using keywords: Friendly, Innovative, Enjoying. This will help me maintain a consistent visual identity for the project while designing.
To have a collection of visual elements for consistency, I used elements (components, color styles, and text styles that I defined in Figma) and put them all on one page that makes up the UI Kit.
Next, I created high-fidelity wireframes mainly to serve as a blueprint for the visual interface and to be used for a prototype that allows us to test the effectiveness of visualize hierarchy, priority, and flow before implementing more details, such as font and colors.
TESTING PLAN AND SCRIPT, PROTOTYPE IN FIGMA, AFFINITY MAP
I created a prototype in Figma; then, I conducted an in-person and remote usability test with five users recruited in public places. I provided the users with a detailed scenario and had them complete a series of simple tasks.
I went out to test the overall quality and ease of navigation throughout the design and observe areas of errors/difficulties. I had three total strangers (1 male, two female) interact with my prototype. I used Think-aloud Methodology and In-person Moderated Usability Testing. Criteria for participants were based on the demographics from the research phase (ages 20 - 40) and Spotify Premium members.
The users were given the following scenarios and tasks to complete:
Scenario 1: You want to access the reports section from the main menu.
Scenario 2: After choosing the desired section, you want to access the dashboard and understand the five tools proposed in the dashboard.
Summary of findings from 3 participants (1 male, two female):
After collecting my notes and audio/screen recordings from my testing, I transferred them to post-its and then grouped joint statements to develop insights on specific site elements.
After grouping similar concerns/topics, I uncovered insights and formed specific solutions for each:
Pattern 1: Time-division section
Insight: Participants could find easier the section.
Solution: Put this section at the top.
Pattern 2: Texts align
Insight: Normally the Spotify platform does not have centralized "titles" texts, this can create confusion.
Solution: Align all texts left.
Pattern 3: Box size
Insight: Participants think the size of the boxes too small, difficult to read some texts.
Solution: Increase the size of the boxes further.
Pattern 4: Contrast colors
Insight: Participants found that the contrast between the colors and the background is little.
Solution: Put more contrast between the elements and make it more dynamic.
After gaining insight and prioritizing recommendations, I tweaked our UI final screens to reflect the solutions. I used the UI Kit and occasionally referring to the mood board, I made sure that all elements in the prototype are consistent with Spotify's branding to cohesively integrate within the app.
For this project, having solid research, knowing the business goals, and understanding the users' needs were vital in helping Spotify achieve their goals better through adding a features. The greatest challenge here is creating a design that will flawlessly integrate into their current system.
Selected Works
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- 2024